Middle Technical Artist (Procedural Generation)
Virtuos
- Polska
- Stała
- Pełny etat
- Working on tools for procedural content generation in Houdini, Unreal Engine, or clients` proprietary engines.
- Creating the procedural content or procedurally optimize the existing content.
- Writing documentation for complex procedural systems and tools.
- Minimum of 3 years of experience in the game development or other CG industry.
- Minimum of 1 years of experience as a Technical Artist
- Procedural Content Generation Experience with using and developing tools and plugins in industry-standard software, such as Houdini, Substance Designer, World Machine or Blender.
- Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engines with a deep understanding of its art and rendering pipelines.
- Solid understanding of performance optimization techniques and best practices in game development.
- Expertise in developing custom tools and scripts to enhance and streamline art workflows.
- Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package
- Scripting languages as Python, Vex, MEL and Maxscript
- Experience with VFX software like Embergen or Niagara plugin in UE