Middle Technical Artist (Procedural Generation)

Virtuos

  • Polska
  • Stała
  • Pełny etat
  • 1 miesiąc temu
Job Description:PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.Join our team of like-minded people passionate about a common goal and love for games as a Middle Technical Artist to work on an exciting world-famous project!Responsibilities:As a Technical Artist specializing in procedural content generation, you will be responsible for developing and implementing innovative procedural systems and tools to create diverse and dynamic content for various projects. You will collaborate with the art and engineering teams to ensure that the procedural content seamlessly integrates into the game world. The ideal candidate should possess a strong artistic background combined with a deep understanding of procedural techniques.Your daily tasks:
  • Working on tools for procedural content generation in Houdini, Unreal Engine, or clients` proprietary engines.
  • Creating the procedural content or procedurally optimize the existing content.
  • Writing documentation for complex procedural systems and tools.
Qualifications:
  • Minimum of 3 years of experience in the game development or other CG industry.
  • Minimum of 1 years of experience as a Technical Artist
  • Procedural Content Generation Experience with using and developing tools and plugins in industry-standard software, such as Houdini, Substance Designer, World Machine or Blender.
  • Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engines with a deep understanding of its art and rendering pipelines.
  • Solid understanding of performance optimization techniques and best practices in game development.
Will Be a Plus:
  • Expertise in developing custom tools and scripts to enhance and streamline art workflows.
  • Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
  • Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package
  • Scripting languages as Python, Vex, MEL and Maxscript
  • Experience with VFX software like Embergen or Niagara plugin in UE

Virtuos

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